![]() ![]() There are plenty of people around using Chipmunk on the just about every platform I’ve ever heard of. The best way to get support is to visit the Chipmunk Forums. You are free to use the demo drawing routines in your own projects, though it is certainly not the recommended way of drawing Chipmunk objects as it pokes around at the undocumented/private APIs of Chipmunk. This makes it easy to see how the Chipmunk API works without worrying about the graphics code. The demos all just set up a Chipmunk simulation space and the demo app draws the graphics directly out of that. Head on over to GitHub and experience the future TODAY! (Okay, so maybe it’s not that exciting.) GETTING STARTED:įirst of all, you can find the C API documentation in the doc/ directory.Ī good starting point is to take a look at the included Demo application. Big changes are done in branches and tested before merging them in it’s rare for the point release downloads to be better or more bug free than the latest code. Bugs are fixed and new features are added regularly. If you got the source from a point release download, you might want to consider getting the latest source from GitHub. I’d appreciate a hand fixing it if that’s the case. While I try to make sure the MSVC 10 project is up to date, I don’t have MSVC 9 to keep that project updated regularly. Windows: Visual Studio projects are included in the msvc/ directory. A number of people have had build errors on Ubuntu due to not having GLUT or libxmu installed. This should build a dynamic library, a static library, and the demo application. This will require you to have CMake installed. UNIXes: A forum user was kind enough to make a set of CMake files for Chipmunk. After running it, you can simply drop the Chipmunk-iOS directory into your iPhone project! It will build you a fat library compiled as release for the device and debug for the simulator. Alternatively, you can just run mand in the xcode/ directory. The Xcode project can build a static library with all the proper compiler settings. IPhone: A native Objective-C API is included. Alternatively you could use the CMake files or the mand script inside the xcode/ directory to build a static lib and package up the headers for you. Mac OS X: There is an included Xcode project file for building the static library and demo application. Feel free to contact us through our webpage: BUILDING: Given our unique experience with the library, we can help you use Chipmunk to its fullest potential. ![]() Howling Moon Software (my company) is available for contracting if you want to make the physics in your game really stand out. Simple, read the documentation and see!.Lightweight C99 implementation with no external dependencies outside of the Std.Maintains a contact graph of all colliding objects.Can be used to easily implement breakable or animated joints.Large variety of joints – easily make vehicles, ragdolls, and more.Collision impulses amounts can be retrieved for gameplay effects, sound effects, etc. ![]()
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